Tactile Studio & Procedural Audio Engine
Challenge: Rich interactive developer portfolios often ship megabytes of 3D runtimes, audio MP3 sprites, and heavy framework bundles that stall first paint on static edge hosts.
Engineering: Architected a zero-build ES Module system featuring a cursor-tracked 3D-shaded SVG character rig, IntersectionObserver-gated 60fps canvas ribbons, Hooke’s-law spring solvers, and real-time synthesized mechanical switch acoustics in pure browser APIs.